ux + ixd + ia + content strategy + online marketing + dev + visual design * #becauseawesome
Friday, January 25, 2013
Take a giant step forward, take two baby steps back
Telling me, "You may continue to use your computer during the update," then demanding that i quit iTunes: not exactly a friendly conversation.
Tuesday, January 22, 2013
Talk about the weather?
Dear Car --
I like you, I really like you -- more than any other car I've known. You're filled with surprises, and awesome and fun.
But when I turn on the engine and you show me a snowflake icon on the indicator panel, it doesn't make me think you want to talk about the weather: it looks like you're alerting me that the engine is cold and broken, and crying for help.
Please, let's be clear about the differences between a friendly conversation and a screaming emergency, okay?
Thank you.
-- Your human.
I like you, I really like you -- more than any other car I've known. You're filled with surprises, and awesome and fun.
But when I turn on the engine and you show me a snowflake icon on the indicator panel, it doesn't make me think you want to talk about the weather: it looks like you're alerting me that the engine is cold and broken, and crying for help.
Please, let's be clear about the differences between a friendly conversation and a screaming emergency, okay?
Thank you.
-- Your human.
Related: Like the Weather
Sunday, November 25, 2012
Homes for Shelter Dogs Across Platforms and Users
The "Woofer" project, for Pedigree -- executed awesomely by Click3x, with an assist from me -- very smartly finds homes for shelter dogs across the browser, Facebook, Instagram, and Twitter.
The idea behind "Woofer" -- build a database of adoptable dogs by having shelter workers upload Instagram photos that are tagged to specific categories -- reinvents the shelter backbone by using existing social tools.
The integrated execution of "Woofer" is so smart in so many ways -- let us count them:
1. "Woofer" is natively social, from the data input to the sharing.
2. The marketing of "Woofer" -- frequently updated across the social channels with appealing promotions -- is thoughtful and compelling, and extends from online to TV.
3. The brand is also providing education about responsibly caring for pets to prospective adopters: a tactic shelters regard as the highest determinant of how successful the new friendship will be.
Related: Doing good and doing well.
What can your brand do that is as close to perfect for your audience as being a dog-food maker that sponsors shelters and has a marketing tie-in to a play about an orphaned girl and her stray dog, featuring a real-life shelter pet?
The idea behind "Woofer" -- build a database of adoptable dogs by having shelter workers upload Instagram photos that are tagged to specific categories -- reinvents the shelter backbone by using existing social tools.
The integrated execution of "Woofer" is so smart in so many ways -- let us count them:
1. "Woofer" is natively social, from the data input to the sharing.
2. The marketing of "Woofer" -- frequently updated across the social channels with appealing promotions -- is thoughtful and compelling, and extends from online to TV.
3. The brand is also providing education about responsibly caring for pets to prospective adopters: a tactic shelters regard as the highest determinant of how successful the new friendship will be.
Related: Doing good and doing well.
What can your brand do that is as close to perfect for your audience as being a dog-food maker that sponsors shelters and has a marketing tie-in to a play about an orphaned girl and her stray dog, featuring a real-life shelter pet?
"Woofer" promo on Facebook for discounted tickets to "Annie."
Sunny's story: the real-life shelter pet co-starring in "Annie."
How can we help more brands be this smart about doing good? #becauseawesome
Wednesday, November 21, 2012
Chart junk, PowerPoint, and Rocketships
It is not impossible to make something good with PowerPoint. You just have to do the opposite of what every standard PowerPoint template ever made would have you do.
The legendary PowerPoint of the Gettysburg Address critiques the medium by example:
Remember:
Seth is right on all points here:
No more than six words on a slide. EVER. There is no presentation so complex that this rule needs to be broken.
No cheesy images. Use professional stock photo images.
No dissolves, spins or other transitions.
The legendary PowerPoint of the Gettysburg Address critiques the medium by example:
- Good, clear charts and infographics are awesome.
- Chart junk is bad.
- PowerPoint chart junk is particularly bad.
- Really bad PowerPoint can kill astronauts and blow up rocketships.
Monday, November 19, 2012
I have a theory
There have been recent outbreaks of the #DTDT controversy: you know, the one that's been going on forever, with some good points but a lot of Big End Little End absurdity.
Shorter: Growth in #ux, #ixd, #ia, #contentstrategy and all that we hold dear is good, but while theory and practice are the same in theory, they're different in practice.
Related: My theory, by Anne Elk:
Shorter: Growth in #ux, #ixd, #ia, #contentstrategy and all that we hold dear is good, but while theory and practice are the same in theory, they're different in practice.
Related: My theory, by Anne Elk:
All brontosauruses are thin at one end, much much much thicker in the middle, and thin again at the far end.
Friday, November 16, 2012
How do I work this? Expectations across generations
Monday, November 12, 2012
The UX of Everyday Things
All your everyday things have a user experience and some are better than others.
Of the dozens -- sometimes hundreds -- of interactions with things that you have in a day, how many are:
o Invisible to you: they are things you just do, like opening your front door with a key or washing dishes in the sink.
o Annoying to you: the door on the washing machine still squeaks every time you open it, and there's no clearly simple way to fix it.
o Delightful to you: Purely joyful and magical; as much a source of delight now as the first time you did it.
Here are some clearly improvable UX experiences from everyday life:
o When you get out of your car and ding your door on the barrier next to the pump.
o When you have to look at three different screens at the supermarket self checkout to scan, swipe, and sign.
o When you are listening to music on your phone and a notification cuts into it.
Here are some lovely UX experiences that are engaging, delightful, and easily reproducible:
o DMs on Twitter: one of the least spammy channels left
o Making coffee by hand with all the properly configured paraphernalia.
o Baking with cinnamon.
o Reading a book.
Of the dozens -- sometimes hundreds -- of interactions with things that you have in a day, how many are:
o Invisible to you: they are things you just do, like opening your front door with a key or washing dishes in the sink.
o Annoying to you: the door on the washing machine still squeaks every time you open it, and there's no clearly simple way to fix it.
o Delightful to you: Purely joyful and magical; as much a source of delight now as the first time you did it.
Here are some clearly improvable UX experiences from everyday life:o When you get out of your car and ding your door on the barrier next to the pump.
o When you have to look at three different screens at the supermarket self checkout to scan, swipe, and sign.
o When you are listening to music on your phone and a notification cuts into it.
Here are some lovely UX experiences that are engaging, delightful, and easily reproducible:
o DMs on Twitter: one of the least spammy channels left
o Making coffee by hand with all the properly configured paraphernalia.
o Baking with cinnamon.
o Reading a book.
The constant challenge for #UX is to make more experiences better. How?
o Talk to people.
o Listen.
o Design with empathy for the people who will be using the things that you make.
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